One particular bugging problem was clipping/culling of characters in Singleplayer or Multiplayer at a really short distance, in multiplayer this is unacceptable. There is no option enabled to fix this, so obviously I had to dig in the code, but it is C++ and it's also lots of math, I mean this is 3D programming, which I am both unfamiliar with. So I opted to use Cheat Engine to find the variable responsible for this, which led me to a piece of code that held a float type which upon change showed that in part affected the drawing at distance. Unfortunately multiple subsystems used this value and it fucked up the game, the code which I couldn't have identified without the CryEngine source code was the CCamera class constructor, and the particular value might be related to the Z buffer or Frustum plane. If I can find where they are calculated perhaps I can fix this drawing issue.
I also managed to enable all CryEngine commands though not all are modifiable, one in particular is the Nanovision blur command, which might help people in the Multiplayer.
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